Description

Mobile shooter setting the trend for action PVP gun games. 5v5 shooting online.

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10 reviews for Critical Ops

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  1. Firez. Free (verified owner)

    Critical OpsFun Video17:07

  2. Veriko murvanidze (verified owner)

    .

  3. Domin Dzițac (verified owner)

    Hello help me.. Please How can I fix this? “`1.22.0.f1288Disconnected: Offline/ServerInitializationException:  Firebase modules failed to initialize: messaging (missing dependency)Firebase.FirebaseApp.CreateAndTrack (Firebase.FirebaseApp+CreateDelegate createDelegate, Firebase.FirebaseApp existingProxy) (at :0)Firebase.Messaging.FirebaseMessaging+Listener..ctor () (at :0)Firebase.Messaging.FirebaseMessaging+Listener.Create () (at :0)Firebase.Messaging.FirebaseMessaging..cctor () (at :0)CriticalOps.LocalNotifications.LocalNotificationsManager.ManagerInit () (at :0)AppManager.CreateSystem[T] () (at :0)AppManager.CreateInitialManagers () (at :0)AppManager.FinishInitialization () (at :0)CriticalOps.EventManager+EventHandlers`1+Handler[EventType].Invoke (EventType& eventData) (at :0)CriticalOps.EventManager.Send[EventType] (EventType eventData) (at :0)UnityEngine.Events.UnityEvent.Invoke () (at :0)UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0)UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at :0)UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at :0)UnityEngine.EventSystems.StandaloneInputModule.Process () (at :0)Rethrow as TypeInitializationException: The type initializer for ‘Firebase.Messaging.FirebaseMessaging’ threw an exception.CriticalOps.LocalNotifications.LocalNotificationsManager.ManagerInit () (at :0)AppManager.CreateSystem[T] () (at :0)AppManager.CreateInitialManagers () (at :0)AppManager.FinishInitialization () (at :0)CriticalOps.EventManager+EventHandlers`1+Handler[EventType].Invoke (EventType& eventData) (at :0)CriticalOps.EventManager.Send[EventType] (EventType eventData) (at :0)UnityEngine.Events.UnityEvent.Invoke () (at :0)UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0)UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at :0)UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at :0)UnityEngine.EventSystems.StandaloneInputModule.Process () (at :0)UnityEngine.EventSystems.StandaloneInputModule:Process()

  4. Lisa- (verified owner)

    Good game

  5. Jonny☺ (verified owner)

    Me teasing my enemy’s after my team wins be like:Me showing off to my partner that I’m the best after winning the game be like:Me after losing the at my enemy area be like:Me after losing at our partner area be like:’WE COULD HAVE DONE BETTER’In all the game is good and these list of things I have commented here at the top⬆⬆⬆ is how I behave for real…✌

  6. libyanmapper (verified owner)

    I was good at the game

  7. killer67 (verified owner)

    This is Very bad!!!! Can someone tell me why this is always happening it was just completely going well until suddenly show up this after i just log in my acc for no reason my device is not full and its on latest pls tell me why this is happening

  8. Тимофій Сероветник (verified owner)

    Вы лохиПрпмпрепрнрнрспррррррого

  9. Van Liam Balagso (verified owner)

    I want to play it but it doesn’t support my device

  10. .NORMAL. (verified owner)

    I want to play it but it doesnt allow me to play it

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